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ccccmmmmoooovvvv((((3333GGGG)))) ccccmmmmoooovvvv((((3333GGGG)))) NNNNAAAAMMMMEEEE ccccmmmmoooovvvv,,,, ccccmmmmoooovvvviiii,,,, ccccmmmmoooovvvvssss,,,, ccccmmmmoooovvvv2222,,,, ccccmmmmoooovvvv2222iiii,,,, ccccmmmmoooovvvv2222ssss - updates the current character position FFFFOOOORRRRTTTTRRRRAAAANNNN 77777777 SSSSPPPPEEEECCCCIIIIFFFFIIIICCCCAAAATTTTIIIIOOOONNNN ssssuuuubbbbrrrroooouuuuttttiiiinnnneeee ccccmmmmoooovvvv((((xxxx,,,, yyyy,,,, zzzz)))) rrrreeeeaaaallll xxxx,,,, yyyy,,,, zzzz ssssuuuubbbbrrrroooouuuuttttiiiinnnneeee ccccmmmmoooovvvviiii((((xxxx,,,, yyyy,,,, zzzz)))) iiiinnnntttteeeeggggeeeerrrr****4444 xxxx,,,, yyyy,,,, zzzz ssssuuuubbbbrrrroooouuuuttttiiiinnnneeee ccccmmmmoooovvvvssss((((xxxx,,,, yyyy,,,, zzzz)))) iiiinnnntttteeeeggggeeeerrrr****2222 xxxx,,,, yyyy,,,, zzzz ssssuuuubbbbrrrroooouuuuttttiiiinnnneeee ccccmmmmoooovvvv2222((((xxxx,,,, yyyy)))) rrrreeeeaaaallll xxxx,,,, yyyy ssssuuuubbbbrrrroooouuuuttttiiiinnnneeee ccccmmmmoooovvvv2222iiii((((xxxx,,,, yyyy)))) iiiinnnntttteeeeggggeeeerrrr****4444 xxxx,,,, yyyy ssssuuuubbbbrrrroooouuuuttttiiiinnnneeee ccccmmmmoooovvvv2222ssss((((xxxx,,,, yyyy)))) iiiinnnntttteeeeggggeeeerrrr****2222 xxxx,,,, yyyy All of the above functions are functionally the same except for the type declarations of the parameters. In addition the ccccmmmmoooovvvv2222**** routines assume a 2-D point instead of a 3-D point. PPPPAAAARRRRAAAAMMMMEEEETTTTEEEERRRRSSSS _x expects the _x location of the point (in world coordinates) to which you want to move the current character position. _y expects the _y location of the point (in world coordinates) to which you want to move the current character position. _z expects the _z location of the point (in world coordinates) to which you want to move the current character position. (This parameter not used by the 2-D subroutines.) DDDDEEEESSSSCCCCRRRRIIIIPPPPTTTTIIIIOOOONNNN ccccmmmmoooovvvv moves the current character position to a specified point (just as mmmmoooovvvveeee sets the current graphics position). ccccmmmmoooovvvv transforms the specified world coordinates into screen coordinates, which become the new character position. If the transformed point is outside the viewport, the character position is undefined. ccccmmmmoooovvvv does not affect the current graphics position. SSSSEEEEEEEE AAAALLLLSSSSOOOO charst, move, readpi, readRG, writep, writeR, getcpo PPPPaaaaggggeeee 1111